Profile Picture
  • All
  • Search
  • Images
  • Videos
    • Shorts
  • Maps
  • News
  • More
    • Shopping
    • Flights
  • Notebook
Report an inappropriate content
Please select one of the options below.
CryEngine
Character Creation
UDK
Character Creation
Rust
Character Creation
Blender
Character Creation
Project Spark
Character Creation
3DS Max
Character Creation
Unity 3D
Character Creation
Game Maker
Character Creation
  • Length
    AllShort (less than 5 minutes)Medium (5-20 minutes)Long (more than 20 minutes)
  • Date
    AllPast 24 hoursPast weekPast monthPast year
  • Resolution
    AllLower than 360p360p or higher480p or higher720p or higher1080p or higher
  • Source
    All
    Dailymotion
    Vimeo
    Metacafe
    Hulu
    VEVO
    Myspace
    MTV
    CBS
    Fox
    CNN
    MSN
  • Price
    AllFreePaid
  • Clear filters
  • SafeSearch:
  • Moderate
    StrictModerate (default)Off
Filter
    CryEngine
    Character Creation
    UDK
    Character Creation
    Rust
    Character Creation
    Blender
    Character Creation
    Project Spark
    Character Creation
    3DS Max
    Character Creation
    Unity 3D
    Character Creation
    Game Maker
    Character Creation
The Secret to Perfect 3D Squish! Huge thanks to Polyhaven for this fantastic duck model! https://polyhaven.com/a/rubber_duck_toy Extra Settings Not Shown in the Video: - Collision Quality: 20 - Object Collision Distance: 0.001 m Extra Tip: By default, the head of this duck model has a denser vertex count, which makes it disproportionately heavy during the simulation. Decimating or retopologizing the head beforehand to reduce the geometry will give you much cleaner and more accurate results. Soft
0:47
The Secret to Perfect 3D Squish! Huge thanks to Polyhaven for this fantastic duck model! https://polyhaven.com/a/rubber_duck_toy Extra Settings Not Shown in the Video: - Collision Quality: 20 - Object Collision Distance: 0.001 m Extra Tip: By default, the head of this duck model has a denser vertex count, which makes it disproportionately heavy during the simulation. Decimating or retopologizing the head beforehand to reduce the geometry will give you much cleaner and more accurate results. Soft
8.7M views1 month ago
TikTokpeanar3d
See more
Static thumbnail place holder
More like this
  • Privacy
  • Terms